It’s really something you have to see for yourself: the only way that the game can give you that wild level of shock happens once you understand its mechanics. And that exact perspective holds – if you grab the chess piece from afar, it suddenly becomes almost as large as the room you’re in. For example, chess pieces that may be far away look bigger than if they were close by. Early on, the game illustrates this by having you mess with the size of certain objects. Each of the different dreams you step into uses perspective in order to reach the goal. ![]() The puzzles of Superliminal are all unique and interesting, like optical illusions taken to a whole new level. It’s really about getting through the tough times and being able to move forward no matter how hard things get. At first, Superliminal appears to be an archetypal puzzle game that encourages you to reach the goal, but its message is so much more than that. It’s soon explained that you’ve become stuck in a paradox of dreams, and it’s up to you to solve the puzzler before you and escape, no matter how tough it may seem. However, as you complete the orientation for the program, things begin to unravel. ![]() ![]() You’re taking part in Pierce Institute’s SomnaSculpt technology test, which gives dream therapy to patients in order to relieve their feelings of self doubt and loathing. The story of Superliminal is that of an experiment gone horribly wrong. These two factors are the key to solving Superliminal. However, all of them have a similar omnipotent theme: perspective and perception. That's why they were and are so beloved.As you make your way through various puzzles that force you to question reality, how far can you make it until you lose yourself to the dream? Developed and published by Pillow Castle, Superliminal is a puzzle game in which you traverse multiple dream-like levels, each with its own unique puzzle. And there's stuff like Undertale, which while also nothing like TSP, does seek to make you question how you play and engage with video games in its late-game.īut yeah, honestly, TSP is a pretty unique experience. There are darker, less comedic games that break the fourth wall and have meta elements, like Pony Island or Doki Doki Literature Club, but those experiences are nothing at all like TSP. But that's not available on PC through legitimate means unfortunately. If you don't care what format the game is in and just want to play something self-referential and kind of meta and weird, there are older games like Seaman, where you talk to a fish person who cracks meta jokes at your expense and rambles on existentially based on what you say to it. But it isn't as humorous and is more explicit in what it's doing. There's also of course The Beginner's Guide, developed by Davey Wreden, TSP's writer and co-creator. It seems to take some inspiration from TSP, among others. ![]() There's a game currently in development called Do Not Buy This Game that has a demo that might be worth checking out to you. If you mean specifically first person games, there aren't many. If you mean games that break the fourth wall and seek to be humorously meta, there are others, but I can honestly say none have ever landed for me in quite the same ways TSP did (and still does.)
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